Friday 14 June 2013

0001_Table_1


So, this is my most recent endeavor. Now that my A-Level exams are nearly over, I have been able to devote more time game design and art. This is my first real attempt to combine the two. What you see before you is my first ever dive into 3D modelling, using a student version 3DS max. I call it the table, although it's official name is 0001_Table_1. I suppose If I aver make more than a thousand models then I'll be needing another 0, but that will do for now.

Anyway, technically this is my second model, but the first one was following a step by step instruction guide in "Master Unreal Technology" Volume 1 to make an futuristic arched doorway. This was a solo endeavour, well, nearly. I did skim over a few tutorials in order to get started and to get some ideas. But yeah, if you ignore that everything you see before you came out of my head.

I modeled the table in 3DS max, Textured In photoshop, and the shot you see before you is a realtime still from within the Unreal Engine. The lighting seems kind of bugged up in places, and the shader for the table is kind of simple, with only diffuse, specular and normal maps, but it's getting the job done. Frankly I'm just exited to have followed the modelling process through to completion, with a working in-game asset!

Now that I have the basics I will continue modelling away until I am able to recreate my dad's TR6, once I am happily at that level I will proceed to learn animtion and enough unrealscrip to program a working vehicle.

Ambitious, I know, but you don't get anywhere without trying. Of course, I also have to practice drawing and art skills, as well as finish reading several books on game design and 3d art that I have, but you know, I like being busy.