A blog for me to ramble about anything game related, and an exhibition for all my work.
Thursday, 28 June 2012
Sunday, 10 June 2012
Why Level Design Rocks
“A chance to build cathedrals, entire cities that
never existed, things that couldn't exist in the real world” – Inception
I want to make games!
More
specifically I want to be a Level Designer, but I’ll get on to the (quite
notable) differences later. Upon hearing those words, most people scoff, if not
out loud, then almost certainly inside their head. I suppose I can’t blame
them, when you think of games, the first things that come to mind are certain
mindless modern combat shoot ‘em ups, or pokemon, or space invaders. They
probably see you as attempting to fulfil some childish fantasy, not seriously
considering a career and lifestyle choice. You don’t even need to take that
last part about it being a lifestyle choice with a pinch of salt; while the
stereotype of some solitary, supremely nerdy guy, in desperate need of any kind
of female attention, sat behind a desk, staring at a screen for 24 hours a day,
is 100 percent false, there is obviously a lot of screen time involved, and designing
games does have a habit of becoming all consuming. There is a good reason for
this however, which is one of the things I shall be trying to convey throughout
the course of this book/pamphlet/thing.
So, what is Level Design?
To shamelessly steal the product of a quick
Google search; “Level design, environment design or game mapping is a
discipline of game development involving creation of video game levels—locales, stages, or
missions. This is commonly done using level editor, game development
software designed for building levels.
Level design is both an artistic and technical process.” But
that makes it seem a heap less interesting than it actually is. Imagine if you
will, a work of art; a beautiful painting, of rolling landscapers, massive
futuristic cities floating in the skies, skies vast and full of strange and
wonderful creatures. Now, hold that image in your head, and turn that piece of
art into a real place; a place that you can walk around, explore, and spend
hours in, discovering every nook and cranny. It is a Level Designer job to
create these places, although not without help.
To Be Continued...
More Stuff

Test to see how effective Snow is at hiding low quality level desing
VERY VERY early wip of a big project I'm involved with
Slightly Less early but still super early wip of a big project I'm involved with
A Birthday Card I made for a friend
Me trying to use photoshop, again.
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